| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealShare.ScriptedPawn
|
+-- UnrealShare.Manta
CaveManta, GiantManta
| Variables Summary | |
|---|---|
| bool | bAttackBump |
| bool | bAvoidHit |
| Manta | |
| byte | StingDamage |
| byte | WhipDamage |
| Sounds | |
| sound | sting |
| sound | whip |
| sound | wingBeat |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Pawn |
|---|
| EAttitude, EIntelligence |
| Functions Summary | ||
|---|---|---|
![]() | Bump (actor Other) MeleeAttack | |
![]() | Bump (Actor Other) TacticalMove | |
![]() | KeepAttacking () MeleeAttack | |
![]() | PickDestination (bool bNoCharge) TacticalMove | |
![]() | PlayChallenge () | |
![]() | PlayDying (name DamageType, vector HitLocation) | |
![]() | PlayInAir () | |
![]() | PlayLanded (float impactVel) | |
![]() | PlayMeleeAttack () | |
![]() | PlayPatrolStop () | |
![]() | PlayRunning () | |
![]() | PlayTakeHit (float tweentime, vector HitLoc, int Damage) | |
![]() | PlayThreatening () | |
![]() | PlayTurning () | |
![]() | PlayVictoryDance () | |
![]() | PlayWaiting () | |
![]() | PlayWaitingAmbush () | |
![]() | PlayWalking () | |
![]() | PreBeginPlay () | |
![]() | PreSetMovement () | |
![]() | SetMovementPhysics () | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Charging | |
![]() | TweenToFalling () | |
![]() | TweenToFighter (float tweentime) | |
![]() | TweenToPatrolStop (float tweentime) | |
![]() | TweenToRunning (float tweentime) | |
![]() | TweenToWaiting (float tweentime) | |
![]() | TweenToWalking (float tweentime) | |
| States Summary |
|---|
| Charging Source code |
|---|
|
state Charging |
| TakeDamage |
| MeleeAttack Source code |
|---|
|
state MeleeAttack |
| Bump, KeepAttacking |
| TacticalMove Source code |
|---|
|
state TacticalMove |
| Bump, PickDestination |
| Variables Detail |
|---|
| Functions Detail |
|---|
Bump MeleeAttack Source code
Bump TacticalMove Source code
KeepAttacking MeleeAttack Source code
PickDestination TacticalMove Source code
PlayChallenge Source code
PlayDying Source code
PlayInAir Source code
PlayLanded Source code
PlayMeleeAttack Source code
PlayPatrolStop Source code
PlayRunning Source code
PlayTakeHit Source code
PlayThreatening Source code
PlayTurning Source code
PlayVictoryDance Source code
PlayWaiting Source code
PlayWaitingAmbush Source code
PlayWalking Source code
PreBeginPlay Source code
PreSetMovement Source code
SetMovementPhysics Source code
TakeDamage Charging Source code
TweenToFalling Source code
TweenToFighter Source code
TweenToPatrolStop Source code
TweenToRunning Source code
TweenToWaiting Source code
TweenToWalking Source code| Defaultproperties |
|---|
defaultproperties { StingDamage=20 WhipDamage=20 Whip=Sound'UnrealShare.Manta.whip1m' wingBeat=Sound'UnrealShare.Manta.fly1m' Sting=Sound'UnrealShare.Manta.sting1m' CarcassType=Class'UnrealShare.MantaCarcass' Aggressiveness=0.200000 RefireRate=0.500000 WalkingSpeed=0.600000 bIsWuss=True Acquire=Sound'UnrealShare.Manta.call1m' Fear=Sound'UnrealShare.Manta.injur2m' Roam=Sound'UnrealShare.Manta.call2m' Threaten=Sound'UnrealShare.Manta.call2m' MeleeRange=120.000000 WaterSpeed=300.000000 AirSpeed=400.000000 AccelRate=800.000000 JumpZ=10.000000 SightRadius=1500.000000 Health=78 UnderWaterTime=-1.000000 HitSound1=Sound'UnrealShare.Manta.injur1m' HitSound2=Sound'UnrealShare.Manta.injur2m' Land=Sound'UnrealShare.Manta.land1mt' Die=Sound'UnrealShare.Manta.death2m' WaterStep=None CombatStyle=-0.300000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Manta1' CollisionRadius=27.000000 CollisionHeight=12.000000 Mass=80.000000 Buoyancy=80.000000 RotationRate=(Pitch=16384,Yaw=55000,Roll=15000) } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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