Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.PlayerPawn | +-- UnrealShare.UnrealIPlayer | +-- UnrealShare.Human | +-- UnrealShare.Male | +-- UnrealI.MaleOne
Functions Summary | ||
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![]() | PlayMetalStep () |
Inherited Functions from UnrealShare.Male |
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PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit |
Inherited Functions from UnrealShare.Human |
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PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking |
Functions Detail |
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Defaultproperties |
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defaultproperties { CarcassType=Class'UnrealI.MaleOneCarcass' MenuName="Male 1" Skin=Texture'UnrealShare.Skins.Kurgan' Mesh=LodMesh'UnrealI.Male1' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |