Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.Intro

Extends
UnrealGameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealI.Intro

Variables Summary
PlayerPawnNewPlayer
Inherited Variables from UnrealShare.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, BaseMutator, bCanChangeSkin, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, BeaconName, bGameEnded, bHumansOnly, bLocalLog, bLocalLogQuery, bLoggingGame, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, BotMenuType, bOverTime, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, bWorldLog, CurrentID, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GameUMenuType, HUDType, ItemGoals, KillGoals, LeftMessage, LocalBatcherParams, LocalBatcherURL, LocalLog, LocalLogFileName, LocalStatsURL, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WorldBatcherParams, WorldBatcherURL, WorldLog, WorldLogFileName, WorldStatsURL, WrongPassword

Functions Summary
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass)
function Timer ()
Inherited Functions from UnrealShare.UnrealGameInfo
CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, BrowseRelativeLocalURL, CanSpectate, ChangeName, ChangeTeam, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, ExecuteLocalLogBatcher, ExecuteWorldLogBatcher, FindPlayerStart, GameEnding, GetBeaconText, GetIntOption, GetKeyValue, GetNetworkNumber, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, KillMessage, LogGameParameters, Login, Logout, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, StartPlayer, Timer


Variables Detail

NewPlayer Source code

var PlayerPawn NewPlayer;


Functions Detail

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     bPauseable=False
     DefaultWeapon=None
     HUDType=Class'UnrealI.IntroNullHud'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 13:01:25.421 - Created with UnCodeX