Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.UnrealGameInfo

Extends
GameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo

Direct Known Subclasses:

CoopGame, DeathMatchGame, EndGame, EntryGameInfo, Intro, SinglePlayer, VRikersGame

Variables Summary
DeathMessage
stringBurnedMessage
stringCorrodedMessage
stringDeathMessage[32]
stringDeathModifier[5]
stringDeathPrep
stringDeathTerm
stringDeathVerb
stringDrownedMessage
stringExplodeMessage
stringFallMessage
stringHackedMessage
stringHeadLossMessage[2]
stringMajorDeathMessage[8]
stringSuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, BaseMutator, bCanChangeSkin, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, BeaconName, bGameEnded, bHumansOnly, bLocalLog, bLocalLogQuery, bLoggingGame, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, BotMenuType, bOverTime, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, bWorldLog, CurrentID, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GameUMenuType, HUDType, ItemGoals, KillGoals, LeftMessage, LocalBatcherParams, LocalBatcherURL, LocalLog, LocalLogFileName, LocalStatsURL, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WorldBatcherParams, WorldBatcherURL, WorldLog, WorldLogFileName, WorldStatsURL, WrongPassword

Functions Summary
functionstring CreatureKillMessage (name damageType, pawn Other)
functionstring KillMessage (name damageType, pawn Other)
functionstring PlayerKillMessage (name damageType, pawn Other)
functionfloat PlaySpawnEffect (inventory Inv)
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound)
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
functionbool ShouldRespawn (Actor Other)
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, BrowseRelativeLocalURL, CanSpectate, ChangeName, ChangeTeam, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, ExecuteLocalLogBatcher, ExecuteWorldLogBatcher, FindPlayerStart, GameEnding, GetBeaconText, GetIntOption, GetKeyValue, GetNetworkNumber, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, KillMessage, LogGameParameters, Login, Logout, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, StartPlayer, Timer


Variables Detail

DeathMessage

BurnedMessage Source code

var(DeathMessage) localized string BurnedMessage;

CorrodedMessage Source code

var(DeathMessage) localized string CorrodedMessage;

DeathMessage[32] Source code

var(DeathMessage) localized string DeathMessage[32];

DeathModifier[5] Source code

var(DeathMessage) localized string DeathModifier[5];

DeathPrep Source code

var(DeathMessage) localized string DeathPrep;

DeathTerm Source code

var(DeathMessage) localized string DeathTerm;

DeathVerb Source code

var(DeathMessage) localized string DeathVerb;

DrownedMessage Source code

var(DeathMessage) localized string DrownedMessage;

ExplodeMessage Source code

var(DeathMessage) localized string ExplodeMessage;

FallMessage Source code

var(DeathMessage) localized string FallMessage;

HackedMessage Source code

var(DeathMessage) localized string HackedMessage;

HeadLossMessage[2] Source code

var(DeathMessage) localized string HeadLossMessage[2];

MajorDeathMessage[8] Source code

var(DeathMessage) localized string MajorDeathMessage[8];

SuicideMessage Source code

var(DeathMessage) localized string SuicideMessage;


Functions Detail

CreatureKillMessage Source code

function string CreatureKillMessage ( name damageType, pawn Other )

KillMessage Source code

function string KillMessage ( name damageType, pawn Other )

PlayerKillMessage Source code

function string PlayerKillMessage ( name damageType, pawn Other )

PlaySpawnEffect Source code

function float PlaySpawnEffect ( inventory Inv )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy )

ShouldRespawn Source code

function bool ShouldRespawn ( Actor Other )


Defaultproperties

defaultproperties
{
     DeathMessage(0)="killed"
     DeathMessage(1)="ruled"
     DeathMessage(2)="smoked"
     DeathMessage(3)="slaughtered"
     DeathMessage(4)="annihilated"
     DeathMessage(5)="put down"
     DeathMessage(6)="splooged"
     DeathMessage(7)="perforated"
     DeathMessage(8)="shredded"
     DeathMessage(9)="destroyed"
     DeathMessage(10)="whacked"
     DeathMessage(11)="canned"
     DeathMessage(12)="busted"
     DeathMessage(13)="creamed"
     DeathMessage(14)="smeared"
     DeathMessage(15)="shut out"
     DeathMessage(16)="beaten down"
     DeathMessage(17)="smacked down"
     DeathMessage(18)="pureed"
     DeathMessage(19)="sliced"
     DeathMessage(20)="diced"
     DeathMessage(21)="ripped"
     DeathMessage(22)="blasted"
     DeathMessage(23)="torn up"
     DeathMessage(24)="spanked"
     DeathMessage(25)="eviscerated"
     DeathMessage(26)="neutered"
     DeathMessage(27)="whipped"
     DeathMessage(28)="shafted"
     DeathMessage(29)="trashed"
     DeathMessage(30)="smashed"
     DeathMessage(31)="trounced"
     DeathModifier(0)="thoroughly "
     DeathModifier(1)="completely "
     DeathModifier(2)="absolutely "
     DeathModifier(3)="totally "
     DeathModifier(4)="utterly "
     MajorDeathMessage(0)="ripped a new one"
     MajorDeathMessage(1)="messed up real bad"
     MajorDeathMessage(2)="given a new definition of pain"
     HeadLossMessage(0)="decapitated"
     HeadLossMessage(1)="beheaded"
     DeathVerb=" was "
     DeathPrep=" by "
     DeathTerm="killed"
     ExplodeMessage=" was blown up"
     SuicideMessage=" had a sudden heart attack."
     FallMessage=" left a small crater."
     DrownedMessage=" forgot to come up for air."
     BurnedMessage=" was incinerated"
     CorrodedMessage=" was slimed"
     HackedMessage=" was hacked"
     DefaultPlayerClass=Class'UnrealShare.MaleThree'
     DefaultWeapon=Class'UnrealShare.DispersionPistol'
     GameMenuType=Class'UnrealShare.UnrealGameOptionsMenu'
     HUDType=Class'UnrealShare.UnrealHUD'
     WaterZoneType=Class'UnrealShare.WaterZone'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 12:49:33.875 - Created with UnCodeX