- Extends
- UnrealGameInfo
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealShare.UnrealGameInfo
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+-- UnrealShare.DeathMatchGame
Direct Known Subclasses:
DarkMatch, KingOfTheHill, TeamGame
Inherited Variables from UnrealShare.UnrealGameInfo |
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage |
Inherited Variables from Engine.GameInfo |
AdminPassword, AutoAim, BaseMutator, bCanChangeSkin, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, BeaconName, bGameEnded, bHumansOnly, bLocalLog, bLocalLogQuery, bLoggingGame, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, BotMenuType, bOverTime, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, bWorldLog, CurrentID, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GameUMenuType, HUDType, ItemGoals, KillGoals, LeftMessage, LocalBatcherParams, LocalBatcherURL, LocalLog, LocalLogFileName, LocalStatsURL, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WorldBatcherParams, WorldBatcherURL, WorldLog, WorldLogFileName, WorldStatsURL, WrongPassword |
Functions Summary |
 | | AcceptInventory (pawn PlayerPawn)
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 | bool | AddBot ()
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 | bool | CanSpectate (pawn Viewer, actor ViewTarget)
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 | | ChangeName (Pawn Other, coerce string S, bool bNameChange)
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 | | EndGame (string Reason)
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 | NavigationPoint | FindPlayerStart (byte Team, optional string incomingName)
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 | int | GetIntOption (string Options, string ParseString, int CurrentValue)
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 | string | GetRules ()
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 | | InitGame (string Options, out string Error)
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 | bool | IsRelevant (actor Other)
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 | | Killed (pawn killer, pawn Other, name damageType)
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 | | LogGameParameters (StatLog StatLog)
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 | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass)
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 | | Logout (pawn Exiting)
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 | float | PlayerJumpZScaling ()
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 | float | PlaySpawnEffect (inventory Inv)
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 | | PostBeginPlay ()
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 | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
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 | | RestartGame ()
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 | | SetGameSpeed (Float T)
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 | bool | ShouldRespawn (Actor Other)
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 | | Timer ()
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Inherited Functions from Engine.GameInfo |
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, BrowseRelativeLocalURL, CanSpectate, ChangeName, ChangeTeam, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, ExecuteLocalLogBatcher, ExecuteWorldLogBatcher, FindPlayerStart, GameEnding, GetBeaconText, GetIntOption, GetKeyValue, GetNetworkNumber, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, KillMessage, LogGameParameters, Login, Logout, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, StartPlayer, Timer |
var bool bAlreadyChanged;
var bool bDontRestart;
var bool bGameEnded;
var localized string GlobalNameChange;
var localized string NoNameChange;
var int NumBots;
var int RemainingBots;
var int RemainingTime;
var localized string TimeMessage[16];
DeathMatchGame
function bool AddBot ( )
function bool CanSpectate (
pawn Viewer,
actor ViewTarget )
function ChangeName (
Pawn Other,
coerce string S,
bool bNameChange )
function NavigationPoint FindPlayerStart (
byte Team,
optional string incomingName )
function int GetIntOption ( string Options, string ParseString, int CurrentValue )
function string GetRules ( )
event InitGame ( string Options, out string Error )
function bool IsRelevant (
actor Other )
event playerpawn Login (
string Portal,
string Options,
out string Error,
class<
playerpawn> SpawnClass )
function Logout (
pawn Exiting )
function float PlayerJumpZScaling ( )
function float PlaySpawnEffect (
inventory Inv )
function PostBeginPlay ( )
function int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy )
function RestartGame ( )
function SetGameSpeed ( Float T )
function bool ShouldRespawn (
Actor Other )
function Timer ( )
defaultproperties
{
bChangeLevels=True
bHardCoreMode=True
InitialBots=4
GlobalNameChange=" changed name to "
NoNameChange=" is already in use"
TimeMessage(0)="5 minutes left in the game!"
TimeMessage(1)="4 minutes left in the game!"
TimeMessage(2)="3 minutes left in the game!"
TimeMessage(3)="2 minutes left in the game!"
TimeMessage(4)="1 minute left in the game!"
TimeMessage(5)="30 seconds left!"
TimeMessage(6)="10 seconds left!"
TimeMessage(7)="5 seconds and counting..."
TimeMessage(8)="4..."
TimeMessage(9)="3..."
TimeMessage(10)="2..."
TimeMessage(11)="1..."
TimeMessage(12)="Time Up!"
BotConfigType=Class'UnrealShare.BotInfo'
bNoMonsters=True
bRestartLevel=False
bPauseable=False
bDeathMatch=True
AutoAim=1.000000
ScoreBoardType=Class'UnrealShare.UnrealScoreBoard'
GameMenuType=Class'UnrealShare.UnrealDMGameOptionsMenu'
MapListType=Class'UnrealShare.DMmaplist'
MapPrefix="DM"
BeaconName="DM"
GameName="DeathMatch"
MaxPlayers=10
}
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Creation time: za 22-4-2006 12:49:29.187 - Created with
UnCodeX