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UnrealShare.Leg1

Extends
PlayerChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureChunks
            |   
            +-- UnrealShare.PlayerChunks
               |   
               +-- UnrealShare.Leg1

Direct Known Subclasses:

Leg2

Variables Summary
Inherited Variables from UnrealShare.CreatureChunks
bGreenBlood, bMasterChunk, bMustSpawnChunks, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, trail, TrailSize

Functions Summary
Inherited Functions from UnrealShare.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, SetAsMaster, TakeDamage, Timer, ZoneChange


Defaultproperties

defaultproperties
{
     Mesh=LodMesh'UnrealShare.leg1M'
     CollisionRadius=25.000000
     CollisionHeight=6.000000
}

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Creation time: za 22-4-2006 12:49:30.609 - Created with UnCodeX