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//============================================================================= // Leg1. //============================================================================= class Leg1 extends PlayerChunks; #exec MESH IMPORT MESH=leg1M ANIVFILE=MODELS\g_leg1_a.3D DATAFILE=MODELS\g_leg1_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=leg1M X=0 Y=0 Z=-160 YAW=64 #exec MESH SEQUENCE MESH=leg1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=leg1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jleg11 FILE=MODELS\g_leg.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=leg1M X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=leg1M NUM=1 TEXTURE=Jleg11 defaultproperties { Mesh=LodMesh'UnrealShare.leg1M' CollisionRadius=25.000000 CollisionHeight=6.000000 } |
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