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UnrealShare.Leg1


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//=============================================================================
// Leg1.
//=============================================================================
class Leg1 extends PlayerChunks;


#exec MESH IMPORT MESH=leg1M ANIVFILE=MODELS\g_leg1_a.3D DATAFILE=MODELS\g_leg1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=leg1M X=0 Y=0 Z=-160 YAW=64
#exec MESH SEQUENCE MESH=leg1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=leg1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jleg11  FILE=MODELS\g_leg.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=leg1M X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=leg1M NUM=1 TEXTURE=Jleg11

defaultproperties
{
     Mesh=LodMesh'UnrealShare.leg1M'
     CollisionRadius=25.000000
     CollisionHeight=6.000000
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:37.468 - Created with UnCodeX