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UnrealI.TitanCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.TitanCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
function ForceMeshToExist ()
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

ForceMeshToExist Source code

function ForceMeshToExist ( )


Defaultproperties

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealShare.BigChunk1'
     bodyparts(1)=LodMesh'UnrealShare.BigChunk1'
     bodyparts(2)=LodMesh'UnrealShare.bigchunk2'
     bodyparts(3)=LodMesh'UnrealShare.bigchunk2'
     bodyparts(4)=LodMesh'UnrealShare.BigChunk1'
     bodyparts(5)=LodMesh'UnrealShare.bigchunk2'
     bodyparts(6)=LodMesh'UnrealShare.BigChunk1'
     bodyparts(7)=LodMesh'UnrealShare.bigchunk2'
     ZOffset(0)=0.600000
     ZOffset(1)=0.500000
     ZOffset(3)=0.200000
     ZOffset(4)=-0.200000
     ZOffset(5)=-0.500000
     bPermanent=True
     AnimSequence=TDeat001
     Mesh=LodMesh'UnrealI.Titan1'
     CollisionRadius=115.000000
     CollisionHeight=110.000000
     Mass=2000.000000
}

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Creation time: za 22-4-2006 12:49:33.203 - Created with UnCodeX