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UnrealI.TitanCarcass


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//=============================================================================
// TitanCarcass.
//=============================================================================
class TitanCarcass extends CreatureCarcass;

#exec MESH IMPORT MESH=BigChunk1 ANIVFILE=MODELS\g_cow2_a.3D DATAFILE=MODELS\g_cow2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=bigchunk1 X=0 Y=-30 Z=0 YAW=64
#exec MESH SEQUENCE MESH=bigchunk1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=bigchunk1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JGCow1  FILE=..\UnrealShare\MODELS\Nc_1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=bigchunk1 X=0.12 Y=0.12 Z=0.24
#exec MESHMAP SETTEXTURE MESHMAP=bigchunk1 NUM=1 TEXTURE=JGCow1

#exec MESH IMPORT MESH=bigchunk2 ANIVFILE=MODELS\g_cowb_a.3D DATAFILE=MODELS\g_cowb_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=bigchunk2 X=0 Y=-30 Z=0 YAW=64
#exec MESH SEQUENCE MESH=bigchunk2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=bigchunk2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JGCow1  FILE=..\UnrealShare\MODELS\Nc_1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=bigchunk2 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=bigchunk2 NUM=1 TEXTURE=JGCow1

function ForceMeshToExist()
{
    //never called
    Spawn(class 'Titan');
}

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealShare.BigChunk1'
     bodyparts(1)=LodMesh'UnrealShare.BigChunk1'
     bodyparts(2)=LodMesh'UnrealShare.bigchunk2'
     bodyparts(3)=LodMesh'UnrealShare.bigchunk2'
     bodyparts(4)=LodMesh'UnrealShare.BigChunk1'
     bodyparts(5)=LodMesh'UnrealShare.bigchunk2'
     bodyparts(6)=LodMesh'UnrealShare.BigChunk1'
     bodyparts(7)=LodMesh'UnrealShare.bigchunk2'
     ZOffset(0)=0.600000
     ZOffset(1)=0.500000
     ZOffset(3)=0.200000
     ZOffset(4)=-0.200000
     ZOffset(5)=-0.500000
     bPermanent=True
     AnimSequence=TDeat001
     Mesh=LodMesh'UnrealI.Titan1'
     CollisionRadius=115.000000
     CollisionHeight=110.000000
     Mass=2000.000000
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:39.343 - Created with UnCodeX