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UBrowser.UBrowserServerList

Extends
UWindowList

Core.Object
|   
+-- UWindow.UWindowList
   |   
   +-- UBrowser.UBrowserServerList

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
boolbLocalServer
boolbNeedUpdateCount
boolbNoInitalPing
boolbPinged
boolbPingFailed
boolbPinging
stringCategory
stringGameMode
stringGameName
intGamePort
stringGameType
intGameVer
stringHostName
stringIP
stringMapName
intMaxPlayers
intMaxSimultaneousPing
intMinGameVer
intNumPlayers
UWindowWindowOwner
floatPing
UBrowserPlayerListPlayerList
intQueryPort
UBrowserRulesListRulesList
UBrowserServerPingServerPing
intTotalMaxPlayers
intTotalPlayers
intTotalServers
Inherited Variables from UWindow.UWindowList
Last, Next, Prev, Sentinel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector

Functions Summary
functionUWindowList Append (Class<UWindowList> C)
function CancelPing ()
functionbool Compare (UWindowList T, UWindowList B)
function ConsiderForSubsets ()
functionUWindowList CopyExistingListItem (Class<UWindowList> ItemClass, UWindowList SourceItem)
function DestroyListItem ()
functionUBrowserServerList FindExistingServer (string FindIP, int FindQueryPort)
functionPlayerPawn GetPlayerOwner ()
function PingDone (bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort)
function PingNext (bool bInitial)
function PingServer (bool bInitial, bool bJustThisServer, bool bNoSort)
function PingServers (bool bInitial)
function QueryFinished (UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg)
function Remove ()
function ServerStatus ()
function StatusDone (bool bSuccess)
function UpdateServerCount ()
Inherited Functions from UWindow.UWindowList
Append, AppendItem, Clear, Compare, CopyExistingListItem, Count, DestroyList, DestroyListItem, FindEntry, Insert, InsertBefore, InsertItem, InsertItemAfter, InsertItemBefore, MoveItemSorted, Remove, SetupSentinel, ShowThisItem, Sort, Validate
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, StaticSaveConfig, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bLocalServer Source code

var bool bLocalServer;

bNeedUpdateCount Source code

var bool bNeedUpdateCount;

bNoInitalPing Source code

var bool bNoInitalPing;

bPinged Source code

var bool bPinged;

bPingFailed Source code

var bool bPingFailed;

bPinging Source code

var bool bPinging;

Category Source code

var string Category;

GameMode Source code

var string GameMode;

GameName Source code

var string GameName;

GamePort Source code

var int GamePort;

GameType Source code

var string GameType;

GameVer Source code

var int GameVer;

HostName Source code

var string HostName;

IP Source code

var string IP;

MapName Source code

var string MapName;

MaxPlayers Source code

var int MaxPlayers;

MaxSimultaneousPing Source code

var config int MaxSimultaneousPing;

MinGameVer Source code

var int MinGameVer;

NumPlayers Source code

var int NumPlayers;

Owner Source code

var UWindowWindow Owner;

Ping Source code

var float Ping;

PlayerList Source code

var UBrowserPlayerList PlayerList;

QueryPort Source code

var int QueryPort;

RulesList Source code

var UBrowserRulesList RulesList;

ServerPing Source code

var UBrowserServerPing ServerPing;

TotalMaxPlayers Source code

var int TotalMaxPlayers;

TotalPlayers Source code

var int TotalPlayers;

TotalServers Source code

var int TotalServers;


Functions Detail

Append Source code

function UWindowList Append ( Class<UWindowList> C )

CancelPing Source code

function CancelPing ( )

Compare Source code

function bool Compare ( UWindowList T, UWindowList B )

ConsiderForSubsets Source code

function ConsiderForSubsets ( )

CopyExistingListItem Source code

function UWindowList CopyExistingListItem ( Class<UWindowList> ItemClass, UWindowList SourceItem )

DestroyListItem Source code

function DestroyListItem ( )

FindExistingServer Source code

function UBrowserServerList FindExistingServer ( string FindIP, int FindQueryPort )

GetPlayerOwner Source code

function PlayerPawn GetPlayerOwner ( )

PingDone Source code

function PingDone ( bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort )

PingNext Source code

function PingNext ( bool bInitial )

PingServer Source code

function PingServer ( bool bInitial, bool bJustThisServer, bool bNoSort )

PingServers Source code

function PingServers ( bool bInitial )

QueryFinished Source code

function QueryFinished ( UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg )

Remove Source code

function Remove ( )

ServerStatus Source code

function ServerStatus ( )

StatusDone Source code

function StatusDone ( bool bSuccess )

UpdateServerCount Source code

function UpdateServerCount ( )


Defaultproperties

defaultproperties
{
     MaxSimultaneousPing=10
}

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Creation time: za 22-4-2006 12:49:33.718 - Created with UnCodeX