| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.Stinger
| Variables Summary | |
|---|---|
| bool | bAlreadyFiring |
| Functions Summary | ||
|---|---|---|
![]() | EndState () NormalFire | |
![]() | PlayAltFiring () | |
![]() | PlayFiring () | |
![]() | PlayIdleAnim () | |
![]() | PreBeginPlay () | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) AltFiring |
![]() | float | RateSelf (out int bUseAltMode) |
![]() | Tick (float DeltaTime) NormalFire | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| ProjectileFire |
| NormalFire Source code |
|---|
|
state NormalFire |
| EndState, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
EndState NormalFire Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
PreBeginPlay Source code
ProjectileFire AltFiring Source code
RateSelf Source code
Tick NormalFire Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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