Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- UnrealI.Stinger
Variables Summary | |
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bool | bAlreadyFiring |
Functions Summary | ||
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![]() | EndState () NormalFire | |
![]() | PlayAltFiring () | |
![]() | PlayFiring () | |
![]() | PlayIdleAnim () | |
![]() | PreBeginPlay () | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) AltFiring |
![]() | float | RateSelf (out int bUseAltMode) |
![]() | Tick (float DeltaTime) NormalFire |
States Summary |
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AltFiring Source code |
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state AltFiring |
ProjectileFire |
NormalFire Source code |
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state NormalFire |
EndState, Tick |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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