Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealI.rocket | +-- UnrealI.SeekingRocket
Variables Summary |
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Inherited Variables from UnrealI.rocket |
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bHitWater, bRing, bWaterStart, Count, InitialDir, MagnitudeVel, NumExtraRockets, Seeking, SmokeRate |
Inherited Variables from Engine.Projectile |
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Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed |
Functions Summary | ||
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![]() | BeginState () Flying | |
![]() | PostBeginPlay () | |
![]() | Timer () |
Inherited Functions from UnrealI.rocket |
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BeginState, Explode, PostBeginPlay, ProcessTouch, Tick, ZoneChange |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Flying Source code |
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auto state Flying |
BeginState |
Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |