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//============================================================================= // SeekingRocket. //============================================================================= class SeekingRocket expands rocket; simulated function PostBeginPlay() { Count = -0.1; if (Level.bHighDetailMode) SmokeRate = 0.035; else SmokeRate = 0.15; } function Timer() { local vector SeekingDir; If (Seeking != None && Seeking != Instigator) { SeekingDir = Normal(Seeking.Location - Location); if ( (SeekingDir Dot InitialDir) > 0 ) { MagnitudeVel = VSize(Velocity); Velocity = MagnitudeVel * Normal(SeekingDir * 0.47 * MagnitudeVel + Velocity); SetRotation(rotator(Velocity)); } } } auto state Flying { function BeginState() { SetTimer(0.15,True); Super.BeginState(); } } |
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