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//============================================================================= // Shellbox. //============================================================================= class Shellbox expands Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_ShellAmmo FILE=TEXTURES\HUD\i_shell.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=ShellBoxMesh ANIVFILE=MODELS\shelbx_a.3D DATAFILE=MODELS\shelbx_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ShellBoxMesh X=-50 Y=-40 Z=0 YAW=0 #exec MESH SEQUENCE MESH=ShellBoxMesh SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPickup21 FILE=MODELS\pickup2.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=ShellBoxMesh X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=ShellBoxMesh NUM=1 TEXTURE=JPickup21 |
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