| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
ASMDAmmo, FlakBox, NullAmmo, RazorAmmo, RifleAmmo, RocketCan, Shellbox, Shells, Sludge, StingerAmmo
| Variables Summary | |
|---|---|
| ammo | PAmmo |
| Ammo | |
| int | AmmoAmount |
| int | MaxAmmo |
| class<ammo> | ParentAmmo |
| byte | UsedInWeaponSlot[10] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddAmmo (int AmmoToAdd) |
![]() | float | BotDesireability (Pawn Bot) |
![]() | bool | HandlePickupQuery (inventory Item) |
![]() | inventory | SpawnCopy (Pawn Other) |
![]() | bool | UseAmmo (int AmountNeeded) |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, UseCharge, UsedUp |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddAmmo Source code
BotDesireability Source code
HandlePickupQuery Source code
SpawnCopy Source code
UseAmmo Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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