Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo
ASMDAmmo, FlakBox, NullAmmo, RazorAmmo, RifleAmmo, RocketCan, Shellbox, Shells, Sludge, StingerAmmo
Variables Summary | |
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ammo | PAmmo |
Ammo | |
int | AmmoAmount |
int | MaxAmmo |
class<ammo> | ParentAmmo |
byte | UsedInWeaponSlot[10] |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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bool | AddAmmo (int AmmoToAdd) | |
float | BotDesireability (Pawn Bot) | |
bool | HandlePickupQuery (inventory Item) | |
inventory | SpawnCopy (Pawn Other) | |
bool | UseAmmo (int AmountNeeded) |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, UseCharge, UsedUp |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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