Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo
ASMDAmmo, FlakBox, NullAmmo, RazorAmmo, RifleAmmo, RocketCan, Shellbox, Shells, Sludge, StingerAmmo
Variables Summary | |
---|---|
ammo | PAmmo |
Ammo | |
int | AmmoAmount |
int | MaxAmmo |
class<ammo> | ParentAmmo |
byte | UsedInWeaponSlot[10] |
Inherited Variables from Engine.Pickup |
---|
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
---|---|---|
![]() | bool | AddAmmo (int AmmoToAdd) |
![]() | float | BotDesireability (Pawn Bot) |
![]() | bool | HandlePickupQuery (inventory Item) |
![]() | inventory | SpawnCopy (Pawn Other) |
![]() | bool | UseAmmo (int AmountNeeded) |
Inherited Functions from Engine.Pickup |
---|
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, UseCharge, UsedUp |
Variables Detail |
---|
Functions Detail |
---|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |