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UnrealI.ParentBlob

Extends
FlockMasterPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealI.FlockMasterPawn
         |   
         +-- UnrealI.ParentBlob

Variables Summary
boolbEnemyVisible
string[128]BlobKillMessage
blobletblobs[16]
intnumBlobs
Inherited Variables from Engine.Pawn
AccelRate, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFromWall, bHitSlopedWall, bHunting, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStrafe, bUpAndOut, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MinHitWall, MoveTarget, MoveTimer, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerName, ReducedDamagePct, ReducedDamageType, score, SecretCount, SelectedItem, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Stimulus, Team, TeamName, UnderWaterTime, ViewRotation, Visibility, WalkBob, WaterSpeed, WaterStep, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EAttitude, EIntelligence

Functions Summary
function BaseChange ()
function EnemyNotVisible ()
Attacking
function Killed (pawn Killer, pawn Other, name damageType)
function PreSetMovement ()
function SeePlayer (Actor SeenPlayer)
Attacking
function SeePlayer (Actor SeenPlayer)
stasis
function setMovementPhysics ()
function SetRadius ()
function Shrink (bloblet b)
function Tick (float DeltaTime)
Attacking
function Timer ()
Attacking
functionstring [ (] KillMessage(name damageType, pawn Other)
Inherited Functions from UnrealI.FlockMasterPawn
BaseChange, EncroachedBy, EncroachingOn, FootZoneChange, TakeDamage
Inherited Functions from Engine.Pawn
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustHitLocation, AdjustToss, BaseChange, BeginState, CanSee, ChangedWeapon, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetRotation, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, Gibbed, gibbedBy, GrabDecoration, HeadZoneChange, HearNoise, HidePlayer, JumpOffPawn, Killed, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PreBeginPlay, PreSetMovement, RemovePawn, SeePlayer, SetMovementPhysics, SpawnCarcass, SpawnGibbedCarcass, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateEyeHeight, WaitForLanding, WarnTarget, [

States Summary
Attacking Source code
state Attacking
EnemyNotVisible, SeePlayer, Tick, Timer
stasis Source code
auto state stasis
SeePlayer


Variables Detail

bEnemyVisible Source code

var bool bEnemyVisible;

BlobKillMessage Source code

var localized string[128] BlobKillMessage;

blobs[16] Source code

var bloblet blobs[16];

numBlobs Source code

var int numBlobs;


Functions Detail

BaseChange Source code

function BaseChange ( )

EnemyNotVisible Attacking Source code

function EnemyNotVisible ( )

Killed Source code

function Killed ( pawn Killer, pawn Other, name damageType )

PreSetMovement Source code

function PreSetMovement ( )

SeePlayer Attacking Source code

function SeePlayer ( Actor SeenPlayer )

SeePlayer stasis Source code

function SeePlayer ( Actor SeenPlayer )

setMovementPhysics Source code

function setMovementPhysics ( )

SetRadius Source code

function SetRadius ( )

Shrink Source code

function Shrink ( bloblet b )

Tick Attacking Source code

function Tick ( float DeltaTime )

Timer Attacking Source code

function Timer ( )

[ Source code

function string [ ( ] KillMessage(name damageType, pawn Other )



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Creation time: za 22-4-2006 12:53:41.234 - Created with UnCodeX