Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealI.Health
Bandages, NaliFruit, SuperHealth
Variables Summary | |
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Health | |
bool | bSuperHeal |
int | HealingAmount |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | float | BotDesireability (Pawn Bot) |
![]() | Touch (actor Other) Pickup |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, UseCharge, UsedUp |
States Summary |
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Pickup Source code |
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auto state Pickup |
Touch |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |