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UnrealI.FlakCannon

Extends
Weapon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- UnrealI.FlakCannon

Variables Summary
Inherited Variables from Engine.Weapon
AdjustedAim, AimError, AIRating, AltFireSound, AltProjectileClass, AltProjectileSpeed, AltRefireRate, AmmoName, AmmoType, bAltInstantHit, bAltWarnTarget, bChangeWeapon, bInstantHit, bLockedOn, bPointing, bSplashDamage, bWarnTarget, bWeaponUp, CockingSound, FireOffset, FireSound, MaxTargetRange, MessageNoAmmo, Misc1Sound, Misc2Sound, Misc3Sound, PickupAmmoCount, ProjectileClass, ProjectileSpeed, RefireRate, ReloadCount, SelectSound, ShakeMag, ShakeTime, ShakeVert
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, BobDamping, bRotatingPickup, bSleepTouch, Charge, DeActivateSound, Icon, InventoryGroup, MaxDesireability, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function AltFire (float Value)
function Fire (float Value)
function PlayIdleAnim ()
function PlayPostSelect ()
function PreBeginPlay ()
functionfloat RateSelf (out int bUseAltMode)
functionfloat SuggestAttackStyle ()
functionfloat SuggestDefenseStyle ()
function TweenDown ()
Inherited Functions from Engine.Weapon
AltFire, AnimEnd, BeginState, BotDesireability, BringUp, CheckVisibility, DropFrom, Finish, Fire, GiveAmmo, HandlePickupQuery, PlayAltFiring, PlayFiring, PlayIdleAnim, PlayPostSelect, PlaySelect, PostBeginPlay, ProcessTraceHit, ProjectileFire, PutDown, RateSelf, RecommendWeapon, setHand, SetSwitchPriority, SpawnCopy, SuggestAttackStyle, SuggestDefenseStyle, SwitchPriority, TraceFire, TravelPostAccept, TweenDown, TweenSelect, WeaponChange, WeaponSet
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, CheckTouching, Destroyed, DropFrom, EndState, Fire, GiveTo, HandlePickupQuery, InvCalcView, InventoryCapsFloat, Landed, OwnerJumped, PrioritizeArmor, RecommendWeapon, ReduceDamage, SelectNext, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange, [

States Summary
AltFiring Source code
state AltFiring
NormalFire Source code
state NormalFire


Functions Detail

AltFire Source code

function AltFire ( float Value )

Fire Source code

function Fire ( float Value )

PlayIdleAnim Source code

function PlayIdleAnim ( )

PlayPostSelect Source code

function PlayPostSelect ( )

PreBeginPlay Source code

function PreBeginPlay ( )

RateSelf Source code

function float RateSelf ( out int bUseAltMode )

SuggestAttackStyle Source code

function float SuggestAttackStyle ( )

SuggestDefenseStyle Source code

function float SuggestDefenseStyle ( )

TweenDown Source code

function TweenDown ( )



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Creation time: za 22-4-2006 12:53:39.875 - Created with UnCodeX