Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- UnrealI.ASMD
Variables Summary | |
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Pickup | Amp |
ASMD | |
int | HitDamage |
Functions Summary | ||
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BecomePickup () | ||
BeginState () Idle | ||
EndState () Idle | ||
Finish () | ||
PlayAltFiring () | ||
PlayFiring () | ||
PlayIdleAnim () | ||
PreBeginPlay () | ||
ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | ||
Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) | |
float | RateSelf (out int bUseAltMode) | |
SpawnEffect (Vector DVector, int NumPoints, rotator SmokeRotation, vector SmokeLocation) | ||
Timer () |
States Summary |
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Idle Source code |
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state Idle |
BeginState, EndState |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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