Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- UnrealI.ASMD
Variables Summary | |
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Pickup | Amp |
ASMD | |
int | HitDamage |
Functions Summary | ||
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![]() | BecomePickup () | |
![]() | BeginState () Idle | |
![]() | EndState () Idle | |
![]() | Finish () | |
![]() | PlayAltFiring () | |
![]() | PlayFiring () | |
![]() | PlayIdleAnim () | |
![]() | PreBeginPlay () | |
![]() | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) |
![]() | float | RateSelf (out int bUseAltMode) |
![]() | SpawnEffect (Vector DVector, int NumPoints, rotator SmokeRotation, vector SmokeLocation) | |
![]() | Timer () |
States Summary |
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Idle Source code |
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state Idle |
BeginState, EndState |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |