| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.ASMD
| Variables Summary | |
|---|---|
| Pickup | Amp |
| ASMD | |
| int | HitDamage |
| Functions Summary | ||
|---|---|---|
![]() | BecomePickup () | |
![]() | BeginState () Idle | |
![]() | EndState () Idle | |
![]() | Finish () | |
![]() | PlayAltFiring () | |
![]() | PlayFiring () | |
![]() | PlayIdleAnim () | |
![]() | PreBeginPlay () | |
![]() | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) |
![]() | float | RateSelf (out int bUseAltMode) |
![]() | SpawnEffect (Vector DVector, int NumPoints, rotator SmokeRotation, vector SmokeLocation) | |
![]() | Timer () | |
| States Summary |
|---|
| Idle Source code |
|---|
|
state Idle |
| BeginState, EndState |
| Variables Detail |
|---|
| Functions Detail |
|---|
BecomePickup Source code
BeginState Idle Source code
EndState Idle Source code
Finish Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
PreBeginPlay Source code
ProcessTraceHit Source code
ProjectileFire Source code
RateSelf Source code
SpawnEffect Source code
Timer Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||