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UnrealI.WaterZone


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class WaterZone expands ZoneInfo;

//#exec AUDIO IMPORT FILE="Sounds\Generic\uWater1a.WAV" NAME="InWater" GROUP="Generic"
//	AmbientSound=InWater

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.937 - Created with UnCodeX