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UnrealI.WaterRing


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//=============================================================================
// WaterRing.
//=============================================================================
class WaterRing expands RingExplosion;

#exec OBJ LOAD FILE=Textures\fireeffect56.utx  PACKAGE=UNREALI.Effect56

simulated function SpawnEffects()
{
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.921 - Created with UnCodeX