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UnrealI.Vase


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//=============================================================================
// Vase.
//=============================================================================
class Vase expands Decoration;

#exec AUDIO IMPORT FILE="sounds\general\bPush1.wav" NAME="ObjectPush" GROUP="General"
#exec AUDIO IMPORT FILE="sounds\general\EndPush.wav" NAME="Endpush" GROUP="General"

#exec MESH IMPORT MESH=vaseM ANIVFILE=MODELS\vase_a.3D DATAFILE=MODELS\vase_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=vaseM X=0 Y=0 Z=-320 YAW=64
#exec MESH SEQUENCE MESH=vaseM SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=vaseM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jvase1 FILE=MODELS\vase.PCX GROUP=Skins

#exec MESHMAP SCALE MESHMAP=vaseM X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=vaseM NUM=1 TEXTURE=Jvase1



auto state active
{
    function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation, 
                        Vector momentum, name damageType)
    {
        skinnedFrag(class'Fragment1',texture'JVase1', Momentum,0.7,7);
        Instigator = InstigatedBy;
        if ( Instigator != None )
            MakeNoise(1.0);
    }

Begin:
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.828 - Created with UnCodeX