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//============================================================================= // Tree11. //============================================================================= class Tree11 expands Tree; #exec MESH IMPORT MESH=Tree11M ANIVFILE=MODELS\Tree17_a.3D DATAFILE=MODELS\Tree17_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Tree11M X=0 Y=220 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree11M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree11M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree111 FILE=MODELS\Tree17.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree11M X=0.2 Y=0.2 Z=0.4 #exec MESHMAP SETTEXTURE MESHMAP=Tree11M NUM=1 TEXTURE=JTree111 |
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