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//============================================================================= // Tree12. //============================================================================= class Tree12 expands Tree; #exec MESH IMPORT MESH=Tree12M ANIVFILE=MODELS\Tree18_a.3D DATAFILE=MODELS\Tree18_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Tree12M X=0 Y=320 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree12M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree12M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree121 FILE=MODELS\Tree18.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree12M X=0.2 Y=0.2 Z=0.4 #exec MESHMAP SETTEXTURE MESHMAP=Tree12M NUM=1 TEXTURE=JTree121 |
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