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//============================================================================= // Tree10. //============================================================================= class Tree10 expands Tree; #exec MESH IMPORT MESH=Tree10M ANIVFILE=MODELS\Tree16_a.3D DATAFILE=MODELS\Tree16_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Tree10M X=0 Y=320 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree10M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree10M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree101 FILE=MODELS\Tree16.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree10M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Tree10M NUM=1 TEXTURE=JTree101 |
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