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UnrealI.SpriteSmokePuff


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//=============================================================================
// SpriteSmokePuff.
//=============================================================================
class SpriteSmokePuff expands AnimSpriteEffect;

#exec OBJ LOAD FILE=textures\SmokeGray.utx PACKAGE=UNREALI.SmokeGray

var() Texture SSprites[20];
var() int NumSets;
var() float RisingRate;
    
simulated function PostBeginPlay()
{
    Velocity = Vect(0,0,1)*RisingRate;
    Texture = SSPrites[int(FRand()*NumSets*0.97)];
    if (Texture == None) Texture = Texture'S_Actor';
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.171 - Created with UnCodeX