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//============================================================================= // SpriteSmokePuff. //============================================================================= class SpriteSmokePuff expands AnimSpriteEffect; #exec OBJ LOAD FILE=textures\SmokeGray.utx PACKAGE=UNREALI.SmokeGray var() Texture SSprites[20]; var() int NumSets; var() float RisingRate; simulated function PostBeginPlay() { Velocity = Vect(0,0,1)*RisingRate; Texture = SSPrites[int(FRand()*NumSets*0.97)]; if (Texture == None) Texture = Texture'S_Actor'; } |
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