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UnrealI.SkaarjCarcass


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//=============================================================================
// SkaarjCarcass.
//=============================================================================
class SkaarjCarcass expands CreatureCarcass;

#exec MESH IMPORT MESH=SkaarjBody ANIVFILE=MODELS\g_Skrb_a.3D DATAFILE=MODELS\g_skrb_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SkaarjBody X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SkaarjBody SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SkaarjBody SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JGSkaarj1  FILE=MODELS\skr1.PCX FAMILY=Skins 
#exec MESHMAP SCALE MESHMAP=SkaarjBody X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SkaarjBody NUM=1 TEXTURE=JGSkaarj1

#exec MESH IMPORT MESH=SkaarjHand ANIVFILE=MODELS\g_Skrh_a.3D DATAFILE=MODELS\g_skrh_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SkaarjHand X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SkaarjHand SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SkaarjHand SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JGSkaarj2  FILE=MODELS\skr2.PCX FAMILY=Skins 
#exec MESHMAP SCALE MESHMAP=SkaarjHand X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SkaarjHand NUM=1 TEXTURE=JGSkaarj2

#exec MESH IMPORT MESH=SkaarjHead ANIVFILE=MODELS\g_Skrz_a.3D DATAFILE=MODELS\g_skrz_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SkaarjHead X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SkaarjHead SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SkaarjHead SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JGSkaarj1  FILE=MODELS\skr1.PCX FAMILY=Skins 
#exec MESHMAP SCALE MESHMAP=SkaarjHead X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SkaarjHead NUM=1 TEXTURE=JGSkaarj1

#exec MESH IMPORT MESH=SkaarjLeg ANIVFILE=MODELS\g_Skrl_a.3D DATAFILE=MODELS\g_skrl_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SkaarjLeg X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SkaarjLeg SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SkaarjLeg SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JGSkaarj2  FILE=MODELS\skr2.PCX FAMILY=Skins 
#exec MESHMAP SCALE MESHMAP=SkaarjLeg X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SkaarjLeg NUM=1 TEXTURE=JGSkaarj2

#exec MESH IMPORT MESH=SkaarjTail ANIVFILE=MODELS\g_Skrt_a.3D DATAFILE=MODELS\g_skrt_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SkaarjTail X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SkaarjTail SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SkaarjTail SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JGSkaarj2  FILE=MODELS\skr2.PCX FAMILY=Skins 
#exec MESHMAP SCALE MESHMAP=SkaarjTail X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SkaarjTail NUM=1 TEXTURE=JGSkaarj2

function ForceMeshToExist()
{
    //never called
    Spawn(class 'Skaarjwarrior');
}

function InitFor(actor Other)
{
    Super.InitFor(Other);
    if ( AnimSequence == 'Death5' )
        bodyparts[7]=None;
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.859 - Created with UnCodeX