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//============================================================================= // SkaarjBerserker. //============================================================================= class SkaarjBerserker expands SkaarjWarrior; #exec TEXTURE IMPORT NAME=Skaarjw2 FILE=MODELS\Skar1.PCX GROUP=Skins function WhatToDoNext(name LikelyState, name LikelyLabel) { local Pawn aPawn; aPawn = Level.PawnList; while ( aPawn != None ) { if ( (aPawn.IsA('PlayerPawn') || aPawn.IsA('ScriptedPawn')) && (VSize(Location - aPawn.Location) < 500) && CanSee(aPawn) ) { if ( SetEnemy(aPawn) ) { GotoState('Attacking'); return; } } aPawn = aPawn.nextPawn; } Super.WhatToDoNext(LikelyState, LikelyLabel); } function eAttitude AttitudeToCreature(Pawn Other) { if ( Other.IsA('ScriptedPawn') && !Other.IsA('Pupae') ) return ATTITUDE_Hate; else return ATTITUDE_Ignore; } |
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