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UnrealI.SinglePlayer


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//=============================================================================
// UnrealGameInfo.
//
// default game info is normal single player
//
//=============================================================================
class SinglePlayer expands UnrealGameInfo
    config;

function Killed(pawn killer, pawn Other, name damageType)
{
    super.Killed(killer, Other, damageType);
    if ( Other.IsA('Nali') )
        killer.Score -= 2;
}   

function PlayTeleportEffect( actor Incoming, bool bOut, bool bSound)
{
}

function DiscardInventory(Pawn Other)
{
    if ( Other.Weapon != None )
        Other.Weapon.PickupViewScale *= 0.7;
    Super.DiscardInventory(Other);
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.828 - Created with UnCodeX