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//============================================================================= // UnrealGameInfo. // // default game info is normal single player // //============================================================================= class SinglePlayer expands UnrealGameInfo config; function Killed(pawn killer, pawn Other, name damageType) { super.Killed(killer, Other, damageType); if ( Other.IsA('Nali') ) killer.Score -= 2; } function PlayTeleportEffect( actor Incoming, bool bOut, bool bSound) { } function DiscardInventory(Pawn Other) { if ( Other.Weapon != None ) Other.Weapon.PickupViewScale *= 0.7; Super.DiscardInventory(Other); } |
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