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//============================================================================= // RifleAmmo. //============================================================================= class RifleAmmo expands Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_RIFLEAmmo FILE=TEXTURES\HUD\i_RIFLE.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=RifleBullets ANIVFILE=MODELS\rifleb_a.3D DATAFILE=MODELS\rifleb_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=RifleBullets X=0 Y=-200 Z=0 YAW=0 #exec MESH SEQUENCE MESH=RifleBullets SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=RifleBul1 FILE=MODELS\rifleb.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=RifleBullets X=0.025 Y=0.025 Z=0.05 #exec MESHMAP SETTEXTURE MESHMAP=RifleBullets NUM=1 TEXTURE=RifleBul1 |
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