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UnrealI.RifleRound


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//=============================================================================
// RifleRound.
//=============================================================================
class RifleRound expands RifleAmmo;

#exec MESH IMPORT MESH=RifleRoundM ANIVFILE=MODELS\rifles_a.3D DATAFILE=MODELS\rifles_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=RifleRoundM X=0 Y=-200 Z=0 YAW=0
#exec MESH SEQUENCE MESH=RifleRoundM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=RifleR1 FILE=MODELS\rifles.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=RifleRoundM X=0.02 Y=0.02 Z=0.04
#exec MESHMAP SETTEXTURE MESHMAP=RifleRoundM NUM=1 TEXTURE=RifleR1

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.515 - Created with UnCodeX