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UnrealI.Pottery0


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//=============================================================================
// Pottery0.
//=============================================================================
class Pottery0 expands Vase;

#exec MESH IMPORT MESH=Pottery0M ANIVFILE=MODELS\pot0_a.3D DATAFILE=MODELS\pot0_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Pottery0M X=0 Y=0 Z=80 YAW=64
#exec MESH SEQUENCE MESH=Pottery0M SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Pottery0M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPottery01 FILE=MODELS\pot0.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=Pottery0M X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Pottery0M NUM=1 TEXTURE=JPottery01

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.390 - Created with UnCodeX