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UnrealI.Pottery1


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//=============================================================================
// Pottery1.
//=============================================================================
class Pottery1 expands Vase;

#exec MESH IMPORT MESH=Pottery1M ANIVFILE=MODELS\pot1_a.3D DATAFILE=MODELS\pot1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Pottery1M X=0 Y=0 Z=98 YAW=64
#exec MESH SEQUENCE MESH=Pottery1M SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Pottery1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPottery11 FILE=MODELS\pot1.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=Pottery1M X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Pottery1M NUM=1 TEXTURE=JPottery11

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.390 - Created with UnCodeX