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//============================================================================= // InfoMenu //============================================================================= class InfoMenu expands UnrealMenu; #exec TEXTURE IMPORT NAME=TranslatorHUD3 FILE=models\TRANHUD3.PCX GROUP="Icons" FLAGS=2 MIPS=OFF function DrawMenu(canvas Canvas) { local float TempX, TempY; Canvas.bCenter = false; Canvas.Font = Canvas.MedFont; TempX = Canvas.ClipX; TempY = Canvas.ClipY; Canvas.Style = 2; Canvas.SetPos(Canvas.ClipX/2-128, Canvas.ClipY/2-68); Canvas.DrawIcon(texture'TranslatorHUD3', 1.0); Canvas.SetOrigin(Canvas.ClipX/2-110,Canvas.ClipY/2-52); Canvas.SetClip(225,110); Canvas.SetPos(0,4); Canvas.Style = 1; Canvas.DrawText(MenuList[1], False); DrawResponse(Canvas); Canvas.ClipX = TempX; Canvas.ClipY = TempY; } function DrawResponse(canvas Canvas); function ProcessResponse(); |
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