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//============================================================================= // GreenBlob. //============================================================================= class GreenBlob expands Effects; #exec TEXTURE IMPORT NAME=GreenBlob1 FILE=MODELS\Blob1.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=GreenBlob2 FILE=MODELS\Blob2.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=GreenBlob3 FILE=MODELS\Blob3.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=GreenBlob4 FILE=MODELS\Blob4.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=GreenBlob5 FILE=MODELS\Blob5.pcx GROUP=Effects var() texture BlobTypes[5]; var vector WallNormal; auto state Explode { simulated function Landed( vector HitNormal ) { Destroy(); } simulated function HitWall( vector HitNormal, actor Wall ) { Destroy(); } begin: // simulated function PostBeginPlay() // { Texture = BlobTypes[int(Frand()*5)]; Velocity = VRand()*140*FRand()+WallNormal*250; DrawScale = FRand()*0.3 + 0.2; // } } |
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