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//============================================================================= // DefaultBurst. //============================================================================= class DefaultBurst expands AnimSpriteEffect; #exec AUDIO IMPORT FILE="sounds\general\expl02.wav" NAME="Exple03" GROUP="General" #exec TEXTURE IMPORT NAME=ExplosionPal FILE=textures\exppal.pcx GROUP=Effects #exec OBJ LOAD FILE=textures\dtexpl.utx PACKAGE=UNREALI.DEFBurst simulated Function PostBeginPlay() { PlaySound (EffectSound1,,4.0); Super.PostBeginPlay(); } |
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