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//============================================================================= // DefaultAmmo. //============================================================================= class DefaultAmmo expands ASMDAmmo; #exec TEXTURE IMPORT NAME=I_Dispersion FILE=TEXTURES\HUD\i_disp.PCX GROUP="Icons" MIPS=OFF var() float RechargeDelay; Auto State Idle2 { function Timer() { if( AmmoAmount < MaxAmmo) AmmoAmount++; if ( AmmoAmount < 10 ) SetTimer(RechargeDelay, false); else SetTimer(RechargeDelay * 0.1 * AmmoAmount, false); } Begin: SetTimer(RechargeDelay, false); } |
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