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//============================================================================= // DefaultBurstAlt. //============================================================================= class DefaultBurstAlt expands DefaultBurst; simulated function Timer() { local actor a; a = Spawn(class'RingExplosion'); a.RemoteRole = ROLE_None; } simulated Function PostBeginPlay() { if ( Level.NetMode != NM_DedicatedServer ) { SetTimer(0.05,False); PlaySound (EffectSound1,,3.0); } Super.PostBeginPlay(); } |
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