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UnrealI.DefaultBurstAlt


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//=============================================================================
// DefaultBurstAlt.
//=============================================================================
class DefaultBurstAlt expands DefaultBurst;

simulated function Timer()
{
    local actor a;
    a = Spawn(class'RingExplosion');
    a.RemoteRole = ROLE_None;
}

simulated Function PostBeginPlay()
{
    if ( Level.NetMode != NM_DedicatedServer )
    {
        SetTimer(0.05,False);
        PlaySound (EffectSound1,,3.0);
    }
    Super.PostBeginPlay();
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:45.000 - Created with UnCodeX