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UnrealI.Bubble1


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//=============================================================================
// Bubble1.
//=============================================================================
class Bubble1 expands Effects;
    
#exec Texture Import File=models\bubble1.pcx  Name=S_bubble1 Mips=Off Flags=2
#exec Texture Import File=models\bubble2.pcx  Name=S_bubble2 Mips=Off Flags=2
#exec Texture Import File=models\bubble3.pcx  Name=S_bubble3 Mips=Off Flags=2


simulated function ZoneChange( ZoneInfo NewZone )
{
    if ( !NewZone.bWaterZone && (Role == ROLE_Authority) ) 
    {
        Destroy();
        PlaySound (EffectSound1);
    }   
}

simulated function BeginPlay()
{
    Super.BeginPlay();
    PlaySound(EffectSound2); //Spawned Sound
    LifeSpan = 3 + 4 * FRand();
    Buoyancy = Mass + FRand()+0.1;
    if (FRand()<0.3) Texture = texture'S_Bubble2';
    else if (FRand()<0.3) Texture = texture'S_Bubble3';
    DrawScale += FRand()*DrawScale/2;
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:44.687 - Created with UnCodeX