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UnrealI.BubbleGenerator


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//=============================================================================
// BubbleGenerator.
//=============================================================================
class BubbleGenerator expands Decoration;

#exec Texture Import File=models\bubble1.pcx  Name=S_bubble1 Mips=Off Flags=2


var() float NumBubbles;
var int i;

Auto state Active
{

function Timer()
{
    local vector X,Y,Z;

    i++;
    if (i>NumBubbles) UnTouch(None);
    Spawn(class'Bubble');

    SetTimer(FRand()*2.0+2.0,False);
}

function Trigger( actor Other, pawn EventInstigator )
{
    SetTimer(0.3,False);
    i=0;
}

function Touch( actor Other)
{
    SetTimer(0.3,False);
    i=0;
}

function UnTouch( actor Other)
{
    SetTimer(0.0, False);
}


Begin:
    bHidden = True; 
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:44.687 - Created with UnCodeX