Copyright 1999 dinwitty (I have a
real name, i just wont post it up here)
Foundry Tarydium Plant.
Author: Cliff Bleszinski
Filename: Foundry.unr
Your quest to escape just got tough. The Foundry
is tricky, full of enemies,
you will have to be quick on your toes. Did I
hear you say "Arrgh?!"
Enter the door, you will see 2 processors to
the sides, in the alcoves of them are goodies,
watch out for the brutes. In the alcoves, the
minigun, Bulletpaks, and the assault Vest.
There is a lift in the middle of the room, but
we have to get it down somehow.
2 passages to the sides, one has its way blocked
by plasma beams.
The other has a Skaarj protecting a switch. Flipping
the switch will move some mechanics
on the wall and deactivate the beam.
Go back to the other passage, watch out for a
Skaarj, and hit the button inside,
come back out to get on the lift up. A flak cannon
is on the lift. Be ready for Skaarj
on top.
Strewn in boxes and drop boxes;
CAR clips, rockets, grenades, Flak shells, rifle
rounds, healthpaks.
There are glass windows on the floor, if you
fall thru one you can get back up.
There is a rifle round on one of the crates below,
if you bust one of them by firing into a window,
look for the round, and fall towards it, if right,
you will land on the crate below.
Come back up. This is also the way in case you
missed some of the ammo down here.
Come back up. I missed this but, you can climb
up either processors at the outer sides
by jumping up to the yellow/black striped edge,
get up to the side and walk up to the top,
you will find an 8Ball on both.
Go thru the only exit passage and you will enter
another chamber
on a walkway on the edge.
There is a bulletpak here.
Across the way you see windows.
They are shootable, if you have the urge.
If you follow the walkway you will encounter
a Skaarj. You can get back on it if you
fall down below, there is an elevator up and
some goodies loose, 2 bulletpaks.
There are healthpaks on the walkway.
After this, go to the other end and enter the
passage,
you will see a Skaarj working a panel, surprise
him.
You can ride the moving walkway, but stay alert.
There are Slicers ahead, similar previously encountered
in Velora Temple.
Time yourself and run thru them. But there is
one last one, jump or move to either side.
There is a Skaarj just behind it. Activate the
Slicer, move toward it and you may alert the Skaarj.
He will try to get you but if lucky, he will
encounter the slicer. OOOOOCH!
Get thru this slicer. There is an 8ball nearby.
Down the way there are 2 concave incroppings
down the way,
the further one has a brute in it.
A few 8balls, and were off.
Down the path is a room to the side with stairs
and windows to the outside,
an 8Ball gun and healthpaks are here. Further
down the path to the right it opens into
a control center, and a Skaarj is looming for
you. 2 8balls are here.
If you shot some of the windows before, you will
see them here.
the opening on the floor will break as you fall
into it, this is the way out.
You fall into a room with pillars and bricked
walls. A brute smashes into the room.
A stinger is loose on the floor. An 8ball is
in the room where the brute was.
As you wander around you will encounter Pupae,
healthpaks are nearby, and there is a lift here, take it up.
You will see a Skaarj in the distance at a control
panel. Flak shells are around the corner.
The Skaarj hits a button and destroys the bridge.
But you can easily runjump over.
A bullet pak is on the other side.
Go into the passageway and drop down. Pupae are
ready to greet you.
In the next room is a Nali, a Kevlar vest, and
the Shieldbelt.
A Skaarj breaks a window above and drops in.
If your quick without an area weapon, you will
get the skaarj saving the Nali.
But the Nali seems of no help here but
just cowers and prays. Exit the next door and go up,
a Skaarj is waiting. Exit thru the passage thru
the next door and you are back at the bridge.
You can jump across, but if you fall be ready
for Pupae.
If you make it, drop down the pit to the right,
either way will get you to the same spot
where you need to find a control panel with a
switch. Push it.
The earth shakes, rumbles, tosses you and the
pipe ruptures.
Enter this break, (after you grab the flak shells
here).
The pipe allows only one way, so follow it, you
will approach a furnace,
you must tiptoe to the sides or get seared by
the heat.
Jump up the stairs out and run down the moving
walkway thats is going the opposite way,
you cant dillydally or it will send you back
in.
At the bottom is a Brute.
Another brute may blast a hole, but not enter.
This happens if you get close to the doorway
on the left.
Jump into the hole. The brute is here. Further,
the passage T's,
to the right is a button to drop a looong Elevator,
get on and ride up.
A Skaarj is at a switch, and Pupae await at the
other end.
Go around the turn and push the button to open
the door.
More Pupae await on the other side. There are
Healthpaks here.
Drop down the hole. You land at the now opened
doorway.
Enter it, this is a large control room, Pupae
drop from the ceiling.
In the area is a Skaarj if you get behind
him you can surprise it.
A passage going underneath the pipes will yield
the BioRifle with ammo.
The other underpassage exits into a molten causeway
with a pipe you enter.
There is a beam leading to it.
As you traverse this pipe, it will break,
one end falling into the molten material,
and Pupae drop into the pipe.
Further on the pipe bursts and you can exit this
hole,
but grab the 8Ball gun and ammo at the end.
You are in a chamber with 2 doorways and a Skaarj
greets you, very unwelcomingly.
A healthpak is at the bottom of the stairs. When
you open one of the doors,
a Brute is ready for you, and later the other
door opens with another brute guarding
a superhealthpak and flakshells.
Exit the other doorway thru the wateredged passage
into a chamber with water
channels below with Slith in them.
Jump in, look for a screened passageway and shoot
the screen.
Enter the passage, follow then up and out, you
will find the Assault vest here.
(Pushing a barrel from the other side and
jumping on it over here does the same thing.)
Jump over the railing and get on the lift and
ride up. 2 Skaarj are here waiting.
Get on the next lift up, there is a Skaarj here.
Go up the next lift, a Skaarj is nearby, go up
the last lift,
you will see a red button which will open the
pipe,
then jump in. Follow the pipe wary of a Slith.
The pipe goes down, around and back up, alert,
another Slith!. Follow the passage more,
and a brute is at the end.
2 8Balls are here with healthpaks.
Looking down the doorway you see a red button.
Go push it and the floor starts lowering, and
a Skaarj is on you.
This floor keeps falling while you battle, an
incredible experience.
The descent ends to a doorway, exit it.
On to...
Bounds of Foundry.
Author: Cliff Bleszinski
Filename: Toxic.unr
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