Copyright 1999 dinwitty (I have a real name, i just wont post it up here)
Bounds of Foundry.
Author: Cliff Bleszinski
Filename: Toxic.unr
Overview; Finally out of the foundry, we just
might find the shuttle, we hope....
Follow the hallway, it opens to a drawbridge
with a button. On the other side is a Brute,
lob some altfire 8balls or grenades over it.
This will lure the brute away from the bridge,
and you can use it to block its shots.
Push the switch after defeating the Brute and
lower the bridge,
follow the walkway and enter the Hallway, a brute
blasts in, defeat it,
goodies behind breakable glass such as a rifle
round, flakshells healthpaks.
Note, before you entered you might have noticed
a SuperHealthPak up high,
getting to it isnt obvious, but it can. In the
hallway above where the ammo behind the glass is, is a button.
No, you cannot reach it, shoot it. This opens
the door on the right. Follow it and here are jump boots!
Grab them and go back outside and activate them
and jump to the superhealthpak!
You can get back down following the passage dropping
down back to the hallway.
Around the corner you are in a large room
with enclosed pipes.
Go up the ramp, There are Kevlar suits behind
nonbreakable glass.
Running down the hallway you pass a button that
drops a lift but pass it into the next chamber
identical but mirror to the previous one.
Pupae are here and a box with a flak shell, and
a loose rifleround.
Go back to the lift and go up and a Skaarj is
waiting.
Another Skaarj is in the next room, with loose
ASMD cores.
Enter the door and another Skaarj is waiting.
In the control rooms on either side,
you have to bump the wheels which will overpressure
the system and bust the BioPipes.
Pupae are here in both. A flakshell is at the
end of one of the rooms.
When you return to go back down, Brutes will
block your way, and go back down the elevator
(you might fall out the windows too).
Grab the KevlarSuits (Both) and jump into the
busted pipes.
(Either one gets you to the same place.) In the
pipes at the end of one is a SuperHealthPak.
Search around you will find the opening up to
a Passageway out of the Biogoo.
Go around the passage and be ready for a brute
in a valleyed room.
If you go up the ramps you will find a drop box
with a RocketLauncher.
Either side has holes, if you look in one there
is another drop box.
Fall down to it and in it is a Grenade Launcher.
Tarydium sludge is down here too.
There is a lift to return you back up. In the
Valleyway
is the BioRifle and ammo, then enter the doorwhere
an ASMD is,
go thru the next door where a Skaarj is waiting.
Turning into the open area with the raised platform
a Skarrj surprises you. A drop box has 10 grenades.
At the end at ether side of the door
on the raised ramps are FlakShells, but you might
not get away from not opening
the door so a Skaarj attacks you. Your battle
might drop you below,
but we will get down there anyway where
a dropbox has grenades, and there are loose ASMDs.
A passage leads to a lift when up greets you
with Pupae, go to the end of the passage and the wall will open.
Exit the door now but around the turn are Pupae
and another door.
Pass thru it and you will enter a large chamber
with a LiftHook.
At the end of the walkway is a switch, but it
will not budge. A Kevlar Suit is here,
and an asssult Vest is on the lower floor, ASMD
cores rest on the crates.
Go down the ramp and down the lower ramp.
I heard a click, I returned, and a Skaarj was
after me. When done, drop into the goo.
swim to the other side, get out and bump the
wheel. The doors on the side open, go in,
on the other side is a Slith and a red
button, push this.
Drop into the goo here, there is a Slith in it,
and go thru the gates, they will open, and up the ramp back into the LiftHook
room, up the other ramp to the switch and hit it.
Pupae await you also.
Now we are expert HookLift operators aren't we,
so hit the switch and watch it.
It moves, you did it! Wait! your gonna hit the
door! BLAM!
Too late, you now have an exitway, oh well, go
on thru.
You are in a passageway on the floor with a raised
platform,
Pupae and Skaarj are after you. An 8Ball is in
a box on the platform.
Enter the area ahead, (The door wont open) and
a Brute attacks on a platform above.
Pupae may come after you as well. There is a
lift, go up it and to the end of the walkway
and boxes have an 8Ball gun and ammo.
Drop back down.
(I just learned you can walk over the pupae like
an ant, it took several walkovers, but I took out a Pupae like this as
an experiment.)
In a passage in a curve tunnel is a KevlarSuit,
and Skaarj and Pupae.
Hit the button to lower a lift and a Skaarj is
on it ready. Go up at the end is a control room with
a lever that opens the BioVat covers. Flakshells
are in here.
Go back down and get on the lift to the walkway,
and drop into the BioGoo.
There may be a Slith around. An 8Ball is in here,
enter the tunnel, it curves, lowers, and exits,
a Slith is here. Your wanders will find an Amplifier,
there will also be another tunnel,
go thru it, an ASMD core is nearby. A slith is
in the tunnel and another ASMD core.
Go up here you will enter a room, go up the ramp
and out, a Skaarj greets you. There is a red button, push it.
This opens the door and some small chambers with
boxes with an ASMD core and Shield Belt.
If you exit this door, VOILA, your back in the
raised platform control room.
Go back however to the other passage, a Skarrj
crashes thru the ceiling.
There is also Pupae in here.
Go towards the lift, it will lower, get on and
up, and off.
Boxes have a healthpak and ASMD cores.
Follow the passage into a control room, a Pupae
is here. Push the lever.
Return out a Skaarj is waiting.
You will notice the floor circle has now dropped.
Jump down and drop into the hole.
The platform will raise you above into the hole
above, then get off. A healthpak is here,
and on a beam below, an ASMD core.
There are several paths to take, but lets go
outside. HEY!
Its a ship!
Check it out!
Look out for the Skaarj, Pupae also. You climb
and clambor all over the ship,
nothing opens, nothing drops you in. A drop box
here has grenades.
Another with CAR clips and its rifle nearby.
A control room has some boxes with a flakshell,
ASMD core and a Pupae!
The control room has nothing, no buttons to push,
yer stuck, this ship aint gonna do ya.
Lets go back into the room where the platorm
raised you to and go around either passage
will go to the same place, Skaarj and Pupae are
here.
ASMD cores are here on crates.
Get on the small platform and it will move you
down, a flakshell is on it.
Go into the open door, push the lever on the
wall, a platform will drop ahead with a Brute,
get on and up. Exit it, and in the room is a
control panel with a switch, push it,
the lifthook will turn. Jump on it. If your good,
you can fall to the SuperHealthPak.
The hook returns to the other side, jump onto
the platform, and push the lever.
This will open the other door and a Skaarj maybe
after you.
Enter this door, thru the passage to a lift that
lowers, exit it, a flakshell is here,
then onto the next lift, where it lowers, and
8ball is here, then onto the next lift where it lowers into a chamber.
A dead Nali is here and a Skaarj rises on the
platform, expect a tougher battle.
Drop down into the lift and enter the passage.
You will enter a "BioFall" room, get on the platform up.
On to...
Watcher of the Skies
Author: Nivlek
Filename: Glacena.unr