Walkthrough of Return To Na Pali, an Unreal Mission Pak created by
Legend Entertainment in Association with Epic Games.

Copyright 1999 dinwitty   (I have a real name, i just wont post it up here)

Bounds of Foundry.
Author: Cliff Bleszinski
Filename: Toxic.unr

Overview; Finally out of the foundry, we just might find the shuttle, we hope....

Follow the hallway, it opens to a drawbridge with a button. On the other side is a Brute,
lob some altfire 8balls or grenades over it.
This will lure the brute away from the bridge, and you can use it to block its shots.
Push the switch after defeating the Brute and lower the bridge,
follow the walkway and enter the Hallway, a brute blasts in, defeat it,

goodies behind breakable glass such as a rifle round, flakshells healthpaks.
Note, before you entered you might have noticed a SuperHealthPak up high,

getting to it isnt obvious, but it can. In the hallway above where the ammo behind the glass is, is a button.
No, you cannot reach it, shoot it. This opens the door on the right. Follow it and here are jump boots!
Grab them and go back outside and activate them and jump to the superhealthpak!
You can get back down following the passage dropping down back to the hallway.

 Around the corner you are in a large room with enclosed pipes.
Go up the ramp, There are Kevlar suits behind nonbreakable glass.
Running down the hallway you pass a button that drops a lift but pass it into the next chamber
identical but mirror to the previous one.
Pupae are here and a box with a flak shell, and a loose rifleround.

Go back to the lift and go up and a Skaarj is waiting.
Another Skaarj is in the next room, with loose ASMD cores.
Enter the door and another Skaarj is waiting. In the control rooms on either side,

you have to bump the wheels which will overpressure the system and bust the BioPipes.
Pupae are here in both. A flakshell is at the end of one of the rooms.
When you return to go back down, Brutes will block your way, and go back down the elevator
(you might fall out the windows too).

Grab the KevlarSuits (Both) and jump into the busted pipes.
(Either one gets you to the same place.) In the pipes at the end of one is a SuperHealthPak.
Search around you will find the opening up to a Passageway out of the Biogoo.

Go around the passage and be ready for a brute in a valleyed room.
If you go up the ramps you will find a drop box with a RocketLauncher.
Either side has holes, if you look in one there is another drop box.
Fall down to it and in it is a Grenade Launcher. Tarydium sludge is down here too.
There is a lift to return you back up. In the Valleyway
is the BioRifle and ammo, then enter the doorwhere an ASMD is,
go thru the next door where a Skaarj is waiting. Turning into the open area with the raised platform

a Skarrj surprises you. A drop box has 10 grenades. At the end at ether side of the door
on the raised ramps are FlakShells, but you might not get away from not opening
the door so a Skaarj attacks you. Your battle might drop you below,
but we will get down there anyway  where a dropbox has grenades, and there are loose ASMDs.
A passage leads to a lift when up greets you with Pupae, go to the end of the passage and the wall will open.
Exit the door now but around the turn are Pupae and another door.

Pass thru it and you will enter a large chamber with a LiftHook.
At the end of the walkway is a switch, but it will not budge. A Kevlar Suit is here,
and an asssult Vest is on the lower floor, ASMD cores rest on the crates.

Go down the ramp and down the lower ramp.
I heard a click, I returned, and a Skaarj was after me. When done, drop into the goo.

swim to the other side, get out and bump the wheel. The doors on the side open, go in,
on the other side is a Slith  and a red button, push this.
Drop into the goo here, there is a Slith in it, and go thru the gates, they will open, and up the ramp back into the LiftHook room, up the other ramp to the switch and hit it.
Pupae await you also.

Now we are expert HookLift operators aren't we, so hit the switch and watch it.
It moves, you did it! Wait! your gonna hit the door! BLAM!
Too late, you now have an exitway, oh well, go on thru.
You are in a passageway on the floor with a raised platform,
Pupae and Skaarj are after you. An 8Ball is in a box on the platform.
Enter the area ahead, (The door wont open) and a Brute attacks on a platform above.
Pupae may come after you as well. There is a lift, go up it and to the end of the walkway
and boxes have an 8Ball gun and ammo.
Drop back down.
(I just learned you can walk over the pupae like an ant, it took several walkovers, but I took out a Pupae like this as an experiment.)
In a passage in a curve tunnel is a KevlarSuit, and Skaarj and Pupae.
Hit the button to lower a lift and a Skaarj is on it ready. Go up at the end is a control room with

a lever that opens the BioVat covers. Flakshells are in here.
Go back down and get on the lift to the walkway, and drop into the BioGoo.
There may be a Slith around. An 8Ball is in here, enter the tunnel, it curves, lowers, and exits,
a Slith is here. Your wanders will find an Amplifier, there will also be another tunnel,
go thru it, an ASMD core is nearby. A slith is in the tunnel and another ASMD core.
Go up here you will enter a room, go up the ramp and out, a Skaarj greets you. There is a red button, push it.
This opens the door and some small chambers with boxes with an ASMD core and Shield Belt.
If you exit this door, VOILA, your back in the raised platform control room.

Go back however to the other passage, a Skarrj crashes thru the ceiling.
There is also Pupae in here.
Go towards the lift, it will lower, get on and up, and off.
Boxes have a healthpak and ASMD cores.
Follow the passage into a control room, a Pupae is here. Push the lever.
Return out a Skaarj is waiting.

You will notice the floor circle has now dropped.
Jump down and drop into the hole.
The platform will raise you above into the hole above, then get off. A healthpak is here,
and on a beam below, an ASMD core.
There are several paths to take, but lets go outside. HEY!

Its a ship!
Check it out!
Look out for the Skaarj, Pupae also. You climb and clambor all over the ship,
nothing opens, nothing drops you in. A drop box here has grenades.
Another  with CAR clips and its rifle nearby. A control room has some boxes with a flakshell,
ASMD core and a Pupae!
The control room has nothing, no buttons to push, yer stuck, this ship aint gonna do ya.
Lets go back into the room where the platorm raised you to and go around either passage
will go to the same place, Skaarj and Pupae are here.
ASMD cores are here on crates.

Get on the small platform and it will move you down, a flakshell is on it.
Go into the open door, push the lever on the wall, a platform will drop ahead with a Brute,
get on and up. Exit it, and in the room is a control panel with a switch, push it,

the lifthook will turn. Jump on it. If your good, you can fall to the SuperHealthPak.
The hook returns to the other side, jump onto the platform, and push the lever.
This will open the other door and a Skaarj maybe after you.
Enter this door, thru the passage to a lift that lowers, exit it, a flakshell is here,
then onto the next lift, where it lowers, and 8ball is here, then onto the next lift where it lowers into a chamber.

A dead Nali is here and a Skaarj rises on the platform, expect a tougher battle.

Drop down into the lift and enter the passage. You will enter a "BioFall" room, get on the platform up.


Intermission.

On to...
Watcher of the Skies
Author: Nivlek
Filename: Glacena.unr

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