Cogito, ergo sum
UE3:BlockingVolume (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- DynamicBlockingVolume, LeviathanBlockingVolume, TankBlockingVolume
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK
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BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'BlockingVolume'[edit]
bClampFluid[edit]
Type: bool
Default value: True
Default values[edit]
| Property | Value |
|---|---|
| bBlockActors | True |
| bWorldGeometry | True |
| CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
| Property | Value |
|---|---|
| BlockActors | True |
| BlockRigidBody | True |