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UE2:BlockingVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> BlockingVolume
Package: 
Engine
Direct subclass:
HitScanBlockingVolume
Known custom subclasses:
Eliot/LevelConfigManager/Volumes, Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/BlockingVolumeToggleable
This class in other games:
U2, U2XMP, UE2Runtime, UT2003, UDK, UT3

BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes

Properties[edit]

Property group 'BlockingVolume'[edit]

bClampFluid[edit]

Type: bool


Default value: True

bClassBlocker[edit]

Type: bool

sjs

BlockedClasses[edit]

Type: array<class<Actor> >

sjs

Default values[edit]

Property Value
bBlockActors True
bBlockKarma True
bBlockZeroExtentTraces False
bWorldGeometry True