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UE2:XWeaponBase (UT2004)
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| Object >> Actor >> xPickUpBase >> XWeaponBase |
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xWeaponBase
Properties[edit]
Property group 'xWeaponBase'[edit]
WeaponType[edit]
Default values[edit]
| Property | Value | ||||
|---|---|---|---|---|---|
| CollisionHeight | 3.0 | ||||
| CollisionRadius | 60.0 | ||||
| DrawScale | 0.5 | ||||
| DrawType | DT_StaticMesh | ||||
| NewDrawScale | 0.5 | ||||
| NewPrePivot |
|
||||
| NewStaticMesh | 2k4chargerMESHES.WeaponChargerMESH-DS | ||||
| Skins[0] | Texture'XGameTextures.WildcardChargerTex' | ||||
| Skins[1] | Texture'XGameTextures.WildcardChargerTex' | ||||
| SpiralEmitter | Class'XEffects.Spiral' | ||||
| StaticMesh | XGame_rc.WildcardChargerMesh | ||||
| Texture | None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
Other instance functions[edit]
CheckForErrors[edit]
function bool CheckForErrors ()
Overrides: xPickUpBase.CheckForErrors
GetInventoryGroup[edit]
function byte GetInventoryGroup ()
Overrides: xPickUpBase.GetInventoryGroup