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UE2:XPickUpBase (UT2004)

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UT2004 Object >> Actor >> XPickUpBase
Package: 
Engine
This class in other games:
UT2003

xPickUpBase. This is the base class of all pickup-spawners. When placing pickups in levels, place pickup bases instead since these will spawn the actual pickups.

Properties[edit]

Property group 'PickUpBase'[edit]

bDelayedSpawn[edit]

Type: bool


ExtraPathCost[edit]

Type: float

assigned to the inventory spot

PowerUp[edit]

Type: class<Pickup>

pick-up class to spawn with this base

SpawnHeight[edit]

Type: float

height above this base at which the power up will spawn

Default value: 50.0

SpiralEmitter[edit]

Type: class<Emitter>

emitter which spawns particles when myPickup is available

Internal variables[edit]

myEmitter[edit]

Type: Emitter

reference to the emitter spawned with this base

myMarker[edit]

Type: InventorySpot

inventory spot marker associated with this pick-up base

myPickUp[edit]

Type: Pickup

reference to the pick up spawned with this base

NewDrawScale[edit]

Type: float


NewPrePivot[edit]

Type: Object.Vector


NewStaticMesh[edit]

Type: StaticMesh


Default values[edit]

Property Value
AmbientGlow 64
bProjTarget True
bStatic True
CollisionHeight 35.0
CollisionRadius 35.0
CullDistance 7000.0
DrawType DT_Mesh
RemoteRole ROLE_None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CheckForErrors[edit]

function bool CheckForErrors ()

Overrides: Actor.CheckForErrors


GetInventoryGroup[edit]

function byte GetInventoryGroup ()


SpawnPickup[edit]

function SpawnPickup ()


TurnOn[edit]

function TurnOn ()