Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:SuperShieldPack (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pickup >> TournamentPickup >> ShieldPickup >> SuperShieldPack |
- Package:
- XPickups
- Known custom subclass:
- Crusha/UltimateMappingTools
- This class in other games:
- UT2003
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SuperShieldPack
Default values[edit]
| Property | Value | ||||
|---|---|---|---|---|---|
| CollisionRadius | 32.0 | ||||
| DrawScale | 0.6 | ||||
| DrawType | DT_StaticMesh | ||||
| Physics | PHYS_Rotating | ||||
| PickupForce | "LargeShieldPickup" | ||||
| PickupMessage | "You picked up a Super Shield Pack +" | ||||
| PickupSound | Sound'PickupSounds.LargeShieldPickup' | ||||
| RespawnTime | 60.0 | ||||
| RotationRate |
|
||||
| ScaleGlow | 0.6 | ||||
| ShieldAmount | 100 | ||||
| StaticMesh | StaticMesh'E_Pickups.SuperShield' | ||||
| Style | STY_AlphaZ | ||||
| TransientSoundRadius | 450.0 |
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache