Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ShieldPickup (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Pickup >> TournamentPickup >> ShieldPickup
Package: 
XPickups
Direct subclasses:
ShieldPack, SuperShieldPack
This class in other games:
UT2003

ShieldPickup - cut and paste from TournamentHealth

Properties[edit]

Property group 'ShieldPickup'[edit]

ShieldAmount[edit]

Type: int


Default value: 20

Default values[edit]

Property Value
AmbientGlow 64
CollisionHeight 23.0
Mass 10.0
MaxDesireability 1.5
PickupMessage "You picked up a Shield Pack +"
RespawnTime 30.0

Functions[edit]

Static functions[edit]

GetLocalString[edit]

static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: Pickup.GetLocalString


UpdateHUD[edit]

simulated static function UpdateHUD (Hud H)

Overrides: Pickup.UpdateHUD


Events[edit]

BotDesireability[edit]

event float BotDesireability (Pawn Bot)

Overrides: Pickup.BotDesireability


Other instance functions[edit]

DetourWeight[edit]

function float DetourWeight (Pawn Other, float PathWeight)

Overrides: Pickup.DetourWeight


States[edit]

Pickup[edit]

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.Touch[edit]

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch