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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Thu Nov 04, 2004 10:27 pm Post subject: [UnrealED 1.0] Add WaterImpact |
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heya, im new
well, heres my question: how to add the actor classes/effects/waterimpact? if i try to add it it wont appear.. i dont know how to get it on my map hope for fast help
- sana |
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Skaarj Slayer
Joined: 27 Aug 2004 Posts: 38 Location: Canada
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Posted: Fri Nov 05, 2004 1:45 pm Post subject: |
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pfft you must be new....the water impact comes with the water....duh
fiddling with it will screw it up |
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Ultimate_Chaos
Joined: 05 Nov 2004 Posts: 29 Location: Sweden
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Posted: Fri Nov 05, 2004 5:42 pm Post subject: |
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I think he means the effect that is supposed to be at the bottom of a waterfall...you know the one you see in nyleve's waterfall.... _________________
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sat Nov 06, 2004 10:25 pm Post subject: |
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Ultimate_Chaos wrote: | I think he means the effect that is supposed to be at the bottom of a waterfall...you know the one you see in nyleve's waterfall.... |
That's actually a bunch of brushes
If you want to do something like that all you have to do is a bunch of sheet brushes ;) _________________ StalwartUK |
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Bloodyhenry
Joined: 12 Jul 2005 Posts: 17 Location: The Unreal World
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Posted: Fri Dec 02, 2005 2:52 am Post subject: |
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yea i know this topic is over a year old but the nyleve water impact is a sheet brush, and to have effects show up on your map they need to be linked to a trigger that is triggered by the player or a monster.
p.s that water fall water impact is in texture file 'HubEffects',"waterrings2"
with a sheet and modulated. |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Sat Dec 03, 2005 2:52 pm Post subject: |
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Yes, it's really old, and I mastered doing that stuff a long time ago already, but thanks.
(Better, Mr. Delete? :p) |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Dec 03, 2005 6:06 pm Post subject: |
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sanastro wrote: | Yes, it's really old, and I mastered doing that stuff a long time ago already, but thanks.
(Better, Mr. Delete? :p) |
Excellent. :badgrin: _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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