Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[UnrealED 1.0] Add WaterImpact

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> HelpDesk
View previous topic :: View next topic  
Author Message
sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Thu Nov 04, 2004 10:27 pm    Post subject: [UnrealED 1.0] Add WaterImpact Reply with quote

heya, im new
well, heres my question: how to add the actor classes/effects/waterimpact? if i try to add it it wont appear.. i dont know how to get it on my map hope for fast help
- sana
Back to top
View user's profile Send private message
Skaarj Slayer



Joined: 27 Aug 2004
Posts: 38
Location: Canada

PostPosted: Fri Nov 05, 2004 1:45 pm    Post subject: Reply with quote

pfft you must be new....the water impact comes with the water....duh

fiddling with it will screw it up
Back to top
View user's profile Send private message AIM Address MSN Messenger
Ultimate_Chaos



Joined: 05 Nov 2004
Posts: 29
Location: Sweden

PostPosted: Fri Nov 05, 2004 5:42 pm    Post subject: Reply with quote

I think he means the effect that is supposed to be at the bottom of a waterfall...you know the one you see in nyleve's waterfall....
_________________
Back to top
View user's profile Send private message
TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Sat Nov 06, 2004 10:25 pm    Post subject: Reply with quote

Ultimate_Chaos wrote:
I think he means the effect that is supposed to be at the bottom of a waterfall...you know the one you see in nyleve's waterfall....


That's actually a bunch of brushes

If you want to do something like that all you have to do is a bunch of sheet brushes ;)
_________________
StalwartUK
Back to top
View user's profile Send private message
Bloodyhenry



Joined: 12 Jul 2005
Posts: 17
Location: The Unreal World

PostPosted: Fri Dec 02, 2005 2:52 am    Post subject: Reply with quote

yea i know this topic is over a year old but the nyleve water impact is a sheet brush, and to have effects show up on your map they need to be linked to a trigger that is triggered by the player or a monster.

p.s that water fall water impact is in texture file 'HubEffects',"waterrings2"
with a sheet and modulated.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Sat Dec 03, 2005 2:52 pm    Post subject: Reply with quote

Yes, it's really old, and I mastered doing that stuff a long time ago already, but thanks.

(Better, Mr. Delete? :p)
Back to top
View user's profile Send private message
Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Dec 03, 2005 6:06 pm    Post subject: Reply with quote

sanastro wrote:
Yes, it's really old, and I mastered doing that stuff a long time ago already, but thanks.

(Better, Mr. Delete? :p)


Excellent. :badgrin:
_________________
Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> HelpDesk All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group